
SCENARIO QUESTION SOFTWARE REQUIREMENT ENGINEERING
The California Association for STEAM Education (CASE) is a non-profit organization. CASE was established by educators, industry leaders, and entrepreneurs to advocate excellence in STEAM education through the development and implementation of innovative in-classroom curriculum and extra-curricular education programs. Actura provides the leading STEAM learning solution spanning from in-class and out-of-class environments.
Here is the SCENARIO QUESTION
Learning Outcomes:
- Development of critical thinking and problem-solving skills
- Skills in goal setting and project planning to set and achieve targets
- Effectiveness in collaborative teamwork
- Application of STEAM in challenging space missions
- The greater initiative, responsibility, and leadership through influence
- Curiosity and imagination
- Pursuit of personal values and long-term goals
Based on the above scenario answer the following questions:
- Name The At Least Four Source of Requirements Which Are Found from The Above Context.
- Write Down Stakeholder Expectations Definition with The Help of Process Description Also Mention It’s Input and Output with The Process Activities.
- List Down the Requirement by Categorizing in Functional and Non-Functional Also Highlight the Goals of Acura.
- Classifying User Classes for Above Context
- Identify the Stakeholders by Using Onion Model.
- Create Business Objective Model for Above Context
SOLUTION OF GIVEN SCENARIO
Name The At Least Four Source of Requirements Which Are Found from The Above Context?
Source of requirements means, where we gather our requirements from. It is very important to have to collect correct information in order to provide quality of service. In the given scenario some of the sources of requirements are NASA, CASE, Actura, Students, Educators, Industry Leaders, Entrepreneurs, and Flip Robot.
Detail Analysis
1. NASA
NASA stands for National Aeronautics and Space Administration that is responsible for science and technology related to air and space. They interact with the STEAM skills.
2. CASE
The California Association for STEAM Education (CASE) is a non-profit organization. Headquartered in Cupertino, California. CASE was established by educators, industry leaders, and entrepreneurs to advocate excellence in STEAM education through the development and implementation of innovative in-classroom curriculum and extra-curricular education programs.
3. ACTURA
Actura provides the leading STEAM learning solution spanning from in-class and out-of-class environments. Actura is the exclusive global partner of the California Association for STEAM Education (CASE) providing the Space School International Study Program to students. They directly provide SKILLS.
4. STUDENTS
They are the youth that should be empowered and learn stream skills so that they can secure their future and have better Jobs. Whom we are providing services.
5. EDUCATORS
They are teachers and all the education-related staff that helps us interconnecting STEAM services for efficient purposes.
6. INDUSTRY LEADERS
They will provide the finance. So, they can secure our future. They are the investor to our service.
7. ENTREPRENEURS
They are also the financers of our services. They will provide the idea to interconnect the STEAM skills.
8. Flip Robot
A flip robot range provides the ultimate leading STEAM learning for the in-class environment.
Write Down Stakeholder Expectations Definition with The Help of Process Description Also Mention It’s Input and Output with The Process Activities?
Stakeholder
Every individual or organization that interact with our product or service either directly or indirectly is called stake holder. They can affect or be affected by the organization’s actions, objectives and policies. Some examples of key stakeholders are creditors, directors, employees, owners, product users.
Stakeholder Expectation
Visions or goals that a stakeholder wants to achieve is called stake holder expectation. For managing expectation of Stakeholders, the project is clearly defined and successfully communication with the stake holders
Process Description Also Mention Its Input and Output with The Process Activities
Stakeholder | Input | Output | Process Description | Process Activities |
NASA | Offering mastering STEAM activities and Space School | Improve Space technology and better space missions | It deals with space mission, space research and analysis. | It involves research analysis of space |
CASE | They provide STEAM education through the development of innovative in-classroom curriculum and extra-curricular education programs. | Master STEAM SKILLS and youth have better and secure future. | Case is non-profit organization. That was established by educators, industry leaders, and entrepreneurs to advocate excellence in STEAM education | It includes requirements elicitation |
Actura | Actura provides the leading STEAM learning solution spanning from in-class and out-of-class environments. | empower the youth by teaching the STEAM to they can secure their future | Actura is the exclusive global partner of the CASE providing the Space School International Study Program to students. | It includes requirement analysis and elicitation. |
Students | Give their time money and effort to learn the STEAM Skills | They will learn STEAM skills and secure their future and have better job. | They are the youth that should be empower and learn stream skills. | It includes requirement analysis and elicitation and document specification. |
Educators | They pot effort to train the students and spend their time. | Master STEAM SKILLS and youth have better and secure future. They will get the job and money. | They are teachers and all the education related stuff that help us inter connecting STEAM services for efficient purpose. | It includes requirement analysis. |
Industry Leaders | They will provide as the finance. They are the investor to our service. | They will get a safe future for the youth around the world | They are the market leaders and investor to our service. They share their experience with others | It includes requirement analysis and research. |
Entrepreneurs | They are also the financers of our services. They will provide as the idea to interconnect the STEAM skills. | There fulfil their ideas and safe future of youth and earn money my investing | They share their ideas, skills and provide us successful motivation | It includes requirement analysis and research. |
Space School | Provides us information about space technology and missions | More space missions and improve space technology | It is a platform where we learn about space technology. | It includes requirement research & analysis. |
List Down the Requirement by Categorizing in Functional and Non-Functional Also Highlight the Goals of Actura?
Here are the functional and non-functional requirements of the given scenario:
Function Requirements
Some of the function’s requirements are given below:
- The comprehensive cloud-based learning environment
- CASE curriculum
- Flip Robot learning kits
- Flip tools & code
- Proper In-class and out-class environment
- Transportable seven skills
- Leadership and entrepreneurship skills
- Agility and adaptability
- Effective oral and written communication
- Curiosity and imagination
- Critical Thinking & Problem-Solving skill
- Space School
- Switch Technology
Non-function Requirements
Some of the non-function requirements are given below:
Efficiency
Provides quality STEAM Education with fewer resources.
Availability
Students can easily access our service 24/7.
Correctness
Related, accurate, and update to date STEAM information is delivered to the students
Adequacy
Reasonable and acceptable STEAM information is delivered to the students.
Learnability
STEAM Skills should be delivered in an easy way so all the students can understand and learn.
Accessibility
The services we are providing will be easily available to all students.
Extensibility
We can effectively expand or grow up our services to more students. Provide services to more and more students easily.
Goals of Actura
Some highlights of the goals of Actura are given below:
- They want to become the most convenient and trust STEAM providers.
- Their goal is to empower the youth by teaching the STEAM so they can secure their future.
- Acura wants to provide the leading STEAM learning solutions spanning from in-class to out-of-class environments.
- The main goal to deliver the once-in-a-lifetime best STEAM experience.
Classifying User Classes for Above Context?
The same type of user is defined as user class. There is a different type of user that interacts with our services. So, there are many classes in a System. The following are user classes of a given scenario.
User Classes for Above Context
User Class | Number | Description |
Student | More than 1,000 students studying at 200+ schools nationwide. | They are the youth that is empowered to master the STEAM skill and secure their future. They are End-users |
Teacher/ Educators | As much as you want. | They put their effort and time and teach all the education-related stuff that helps us interconnecting STEAM services for efficient purposes. |
Entrepreneurs | As much as you want. | They are also the financers of our services. They will provide the idea to interconnect the STEAM skills. safe future of youth and share their skills and provide us successful motivation |
Industry Leaders | As much as you want. | They will provide the finance. They are the investor to our service. They will get a safe future for the youth around the world. They are the market leaders and investors to our service. They share their experience with others. |
Space School | 200+ schools nationwide. | Provides us information about space technology and missions. More space missions and improve space technology are achieved by learning STEAM skills. |
Identify the Stakeholders by Using Onion Model?
Stakeholder
Every individual or organization that interacts with our product or service either directly or indirectly is called a stakeholder. They can affect or be affected by the organization’s actions, objectives and policies. Some examples of key stakeholders are creditors, directors, employees, owners, product users.
Stakeholders by Using Onion Mode
Create Business Objective Model for Above Context?
The Business Objective Model (BOM) is created to document a project’s value for the company. Elements of a Business Objective Model are business problem/objective pairs that help to solve the business problem.
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